Search Issue Tracker
By Design
Votes
1
Found in [Package]
13.1.4
Issue ID
1392199
Regression
No
[OpenGL] Material color changes in the Game View when enabling Post Processing on Camera
Reproduction steps:
1. Open the attached 'PostProcessingTest' project
2. Open the 'SampleScene'
3. Observe the Camera in the Inspector
4. In the Rendering features enable the Post Processing effect
Expected result: The color of the textures does not change
Actual result: The color of the textures becomes a little bit lighter
Reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.25f1), 12.1.2 (2021.2.7f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a2)
Notes:
- Reproducible on Windows and Linux
- Not reproducible on MacOS
-
mNKA
Feb 01, 2022 06:42
Can someone explain why this is by design? I would assume that the desired goal would be the same behaviour no matter which Rendering API was used. Why is this effected desired with OpenGL? Or is it not as said by design but rather a OpenGL limitation and therefore rather a 3rd party issue?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
The back-buffer and post-processing color grading LUT (lookup table) mismatches.