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Slider in the Shortcuts menu cannot be manipulated by dragging with a mouse
How to reproduce:1. Open up any project2. Navigate to Edit > "Shortcuts..."3. Try and manipulate the second slider Expected resul... Read more
URP renderer stencil effect doesn't show in Game view
How to reproduce: Open the user attached project Open the scene called TestNewRenderer Look at the asset UniversalRenderPipelineAsse... Read more
Presets documentation is out of date for 2022.3 and 6000.0 streams
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when r...
Reproduction steps:#** android + vulkan** built-in renderer (didn’t try URP)** mockHMD (or openxr android mock runtime)** this scrip... Read more
GameObject bounces differently in Player compared to Play Mode
How to reproduce:1. Open the project “IN_14124”2. Open “SampleScene” in Scenes3. Enter Play Mode4. Observe the ball5. Press File → B... Read more
Editor Coroutine throws Null Reference Exception when stopping Coroutine
Reproduction steps:1. Open user attached Project "EditorCoroutinesBug"2. Click Tools > "Bug"3. Click Unsubscribe Expected result:... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce:1. Open the attached project “LensFlare_Test”2. Open the “SampleScene” scene3. Focus on the Game window4. Enable Ga... Read more
Gizmo does not update correctly when moving a Box Collider 2D and Time S...
Reproduction steps:1. Open the user’s attached Project2. Open the “Asset/SampleScene” Scene3. Click Edit > Project Settings > ... Read more
Physics error thrown when renaming HDRP material
{{Error message: }}{{[Worker0] Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event c... Read more
Render Feature causing black screen only on some iOS devices
How to reproduce:1. Download and open the attached "FogErrorTest" project2. Build and deploy the project to iOS3. Observe the screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS