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[Adaptive Performance] "Go To Settings" button opens package manager in ...
To reproduce:1. Create a new project2. Install the Adaptive Performance package from the package manager3. Build the project for sta... Read more
[Quest] SoftKeyboard doesn't close on Quest 2 with TMP_InputField Line T...
Steps to reproduce:1. Open the attached user's project "2021.3.3f1-1352984.zip"2. Build for Quest 1/23. Select the InputField and tr... Read more
21.2 LTS editor crashes on launch for HL2
Repro Steps: Launch 21.2.19f1 editor and create a new blank project Install XR management + OpenXR Use the MRTK feature tool to inst... Read more
Build fails with errors "unresolved external symbol grpcsharp_init refer...
How to reproduce:1. Open the attached project “PDA-AR.zip”2. Build the project for UWP3. Open the generated Solution in VS4. Build t... Read more
[IL2CPP] Build is unsuccessful when using function comparison
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is successfulActual result: Bui... Read more
Decals ignore Draw Distance values if they use the same Material
How to reproduce:1. Open the attached “IN-13919” project2. Open the “SampleScene” Scene (Assets/Scenes)3. Focus on the “Decal Projec... Read more
mesh.SetVertexBufferData and mesh.SetIndices calculates bounds incorrect...
To reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console Expected result: Log “Center: (0.50, 0.50, 0.50), Ex... Read more
Labels of properties are not visible if setting "includeChildren" to tru...
How to reproduce:1. Open the attached project “Labels.zip”2. Open the “Missing Labels” Scene3. In the Hierarchy window, select the “... Read more
[UIBuilder] Objects in UI Builder are changing their actual size when zo...
To reproduce:1. Open the project “RootUssBug”2. Open Assets → UI → RootStyleTest.uxml3. Zoom in and zoom out Expected result: Object... Read more
NullReferenceException is thrown when closing the Plastic SCM window
How to reproduce:1. Open a new Unity project2. Open the “Window → Plastic SCM” window in the menu3. Close that window Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS