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[Mobile] Game character hovers above ground when trying to move
Reproduction steps:1. Open the attached “IN-17467.zip“ project2. Go to Project Settings > Player > Publishing Settings > Pr... Read more
Transform Component doesn't collapse when pressing on the top pixels of ...
Reproduction steps:1. Create an empty project2. Press on any GameObject in the Hierarchy3. Press on the top pixels of the Transform ... Read more
Reload Script Assemblies never load when entering debug mode
Reproduction steps: Open the user’s attached project ("IN-15973_Test.zip") Open Test.cs in Visual Studio Add a breakpoint above Debu... Read more
VideoPlayer.url on Android does not work with file uri scheme when using...
Reproduction steps: Open the user’s attached project Build And Run on an Android device Test all four options from the drop-down Exp... Read more
Errors in the Console appear when switching UI language to any language ...
Reproduction steps: Open any Unity project Go to the Edit → Preferences → Languages Select any language except English in “Editor La... Read more
Trying to read mesh produces "Reading UV coordinates of mesh "" failed. ...
How to reproduce:1. Open the attached "fps_stripped" project2. Build the project3. Run the built project twice4. Click “Create Room”... Read more
AvatarBuilder.BuildHumanAvatar() is unable to find Transform when enteri...
How to reproduce:1. Open the attached “Test Avatar” project2. Enter Play Mode3. Observe the Console Expected result: No errors appea... Read more
[HDRP] HDR documentation missing info about supported views
My first time setup of HDR took longer than it needed. Since the enable toggle is in player settings, I was confused if I can see HD... Read more
[HDRP] Setting very low DOF focus distance breaks rendering
1) In new HDRP outdoor scene add a Camera (or use existing) 2) Add DOF override to a volume and set focus distance to low value (0.2... Read more
Set as first/last sibling is not working when using Menu Bar
Reproduction steps: Open the attached project (“SetSibling.zip“) Select Scene “Assets/Scenes/SampleScene” Select the Child GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS