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Fixed

Votes

0

Found in

2021.3.10f1

2022.2.0b8

2023.1.0a11

2023.2.0a6

Issue ID

UUM-19384

Regression

No

[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when rendering with Vulkan

-

Reproduction steps:
#
** android + vulkan
** built-in renderer (didn’t try URP)
** mockHMD (or openxr android mock runtime)
** this script attached to a gameobject in the scene:
 
using UnityEngine;
using UnityEngine.XR;

public class ShowBothEyes : MonoBehaviour
\{
void Start()
{
XRSettings.gameViewRenderMode = GameViewRenderMode.OcclusionMesh;
}
}

Expected result: Both eyes show correctly
Actual result: Occlusion mesh in right eye is malformed

Reproduced with: 1.3.0-preview.1 (2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11), 1.2.0-preview.1 (2023.1.0a11), 1.1.3-preview.1 (2023.1.0a11)

Reproducible on: Windows 11

  1. Resolution Note:

    Fixed by another internal issue: UUM-912: [XR][Vulkan] Eye masking does not work with Vulkan multiview rendering

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