Search Issue Tracker
Fixed in 2021.3.26f1
Fixed in 2023.2.0a8
Votes
0
Found in
2021.3.10f1
2022.2.0b8
2023.1.0a11
2023.2.0a6
Issue ID
UUM-19384
Regression
No
[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when rendering with Vulkan
Reproduction steps:
#
** android + vulkan
** built-in renderer (didn’t try URP)
** mockHMD (or openxr android mock runtime)
** this script attached to a gameobject in the scene:
using UnityEngine;
using UnityEngine.XR;
public class ShowBothEyes : MonoBehaviour
\{
void Start()
{
XRSettings.gameViewRenderMode = GameViewRenderMode.OcclusionMesh;
}
}
Expected result: Both eyes show correctly
Actual result: Occlusion mesh in right eye is malformed
Reproduced with: 1.3.0-preview.1 (2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11), 1.2.0-preview.1 (2023.1.0a11), 1.1.3-preview.1 (2023.1.0a11)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.3.26f1):
Fixed by another internal issue: UUM-912: [XR][Vulkan] Eye masking does not work with Vulkan multiview rendering
Resolution Note (fix version 2023.2.0a8):
Fixed by another internal issue: UUM-912: [XR][Vulkan] Eye masking does not work with Vulkan multiview rendering