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Search results become incorrect after pin/unpin functionality use in "Ne...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Enter "AAA" a... Read more
[VFX Graph] Ribbon system contains extra nodes and contexts
How to reproduce: Create a new vfx graph Add Ribbon particle system Actual result: System with extra nodes and contexts is added Rep... Read more
Crash on UI::Canvas::GetRenderMode() const when changing levels
Reproduction steps:1. Open the user’s attached project2. Go to File → Build Settings and make sure that the selected Platform is iOS... Read more
Decal Render Feature isn't working in URP when running with OpenGLES 3.0...
Reproduction steps:1. Open the user’s attached project “ticket-1358812-decal-dbuffer.zip” with the command line arguments -force-gle... Read more
[APV] Nullref error when enabling APV for the first time
Reproduced on graphics/srp/devs 2022 09 27 Repro steps: 1) Create a new project 2) Run HDRP wizard 3) Enable APV Alternative repro w... Read more
CameraDepthTexture's TexelSize is unexplainably set to (1,1,1,1) when th...
Reproduction steps: Open the attached project Observe the CameraDepthTexture TexelSize at the top-left corner of the Game View Expec... Read more
WebGL Build throws returns runtime errors when ran in native multi-threa...
Reproduction steps: Open the attached project Switch the Target Platform to WebGL (File > Build Settings > WebGL > Switch P... Read more
Array values aren't changed when altering them in a custom EditorWindow
How to reproduce:1. Open the user’s attached “BB_ReportBugProject” project2. Open the “Window → Configuration” window from the menu3... Read more
[Adaptive Performance] "Go To Settings" button opens package manager in ...
To reproduce:1. Create a new project2. Install the Adaptive Performance package from the package manager3. Build the project for sta... Read more
[Adaptive Performance] "Go To Settings" button opens package manager in ...
To reproduce:1. Create a new project2. Install the Adaptive Performance package from the package manager3. Build the project for sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS