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Specific water material is not rendered in the Editor and in builds
Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more
[XR][URP][MultiPass] _WorldSpaceCameraPos is not set correctly for both ...
In multi-pass rendering mode the world space camera position value is the same in both eyes, resulting all view dependent fragment s... Read more
"TwoPaneSplitView" pane resets to its minimum size when hidden and shown...
How to reproduce:1. Open project "Transition Issue.zip"2. Open Menu > Window > TwoPaneSplitViewIssue Window3. Resize the yello... Read more
Package name is not displayed in its description
Steps to reproduce:1. Open the attached project2. In the Toolbar select "Window > Package Manager"3. Select any Package in the li... Read more
Game view "Focused" toggle not functioning when entering Play mode
How to reproduce:1. Open any project2. In Game view toggle on/off "Focused" which is on the left side of "Mute Audio"3. Go to Scene ... Read more
Wrong indentation of child input fields when making custom Foldouts in a...
Reproduction steps:1. Open the attached '1425322-sample' project2. Open the 'SampleScene'3. Observe the 'GameObject' in the Inspecto... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps:1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
The Material's shader is not fully set when switching the shader in Player
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Build And Run (File > Buil... Read more
ShaderVariant throws 'ArgumentException: shader pass type 0 does not hav...
Reproduction steps:1. Open the attached 'TestShaderVariant' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset Managem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS