Search Issue Tracker
Fixed in 2020.3.37f1
Fixed in 2021.3.X, 2023.1.X
Won't Fix in 2019.4.X
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-2724
Regression
Yes
Package name is not displayed in its description
Steps to reproduce:
1. Open the attached project
2. In the Toolbar select "Window > Package Manager"
3. Select any Package in the list and observe the details on the right-hand side
Expected result: The full package name is shown in the details window
Actual result: The full package name is not shown.
Reproducible with: 2020.2.0a9, 2020.3.36f1, 2021.3.4f1, 2022.1.0a10
Not reproducible with: 2019.4.39f1, 2020.2.0a8, 2022.1.0a11, 2022.2.0a15
Reproduced on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.3.37f1):
Fixed in 2022.1.0a11
Resolution Note (fix version 2023.1):
Fixed in 2022.1.0a11
Resolution Note (fix version 2021.3):
Added the full name of a package in its detail window.
Resolution Note (2019.4.X):
This is not an issue in 2019.LTS, we can see the full name of the package in the package detail window
Resolution Note:
Resolved in: 2020.3.37f1
Resolution Note:
Fixed in 2021.3.5f1