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Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...
How to reproduce:1. Open QA-supplied project2. Load scene "repro"3. Observe Scene view4. (Optional) Adjust the X coordinate of Eleme... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more
[Web] Project doesn't build when a version file is included
When a VERSION file with a version number in it is added to the root directory of a project, and then built to WebGL, the build brea... Read more
[WebGL] TouchPhase.Stationary not working on WebGL build
Reproduction steps:1. Open attached Project2. Open Assets\\Scenes\\SampleScene Scene3. Build and Run for WebGL4. Touch and Hold on t... Read more
[Webgl] Build fails with error message in the browser
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: Project buildsActual result: "An error occur... Read more
[Web Platform][InputField] Cyrillic letters are not entered in IMGUI and...
How to reproduce:1. Open the attached project2. Build & Run on WebGL3. Type any Cyrillic letters (can be Russian, Bulgarian lett... Read more
[WebGL] Function key is triggered when pressing it, focusing on the buil...
Reproduction steps:1. Open the attached "1404852.zip" project2. Open the "SampleScene" Scene3. Build and Run the project on the WebG... Read more
"Test execution timed out. No activity received from the player in 600 s...
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "Test Runner" window (Window > General > Test Runner)... Read more
[WebGL] Profiling data is not being flushed to the Editor when using Gra...
Reproduction steps:1. Open the attached project ("case_1265204-WebGL Profiling.zip")2. Open the repro scene ("SampleScene")3. Open P... Read more
[Touchscreen] Unity WebGL instance loses Focus with Touch Input and can'...
Reproduction steps:1. Open attached Project2. Build and Run3. Use a touch input to press the button to open a Youtube player4. Use a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS