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Won't Fix

Won't Fix in 2022.2.X

Votes

0

Found in

2022.2.0a5

Issue ID

UUM-3204

Regression

No

NavMesh path is not taking the direct path when using "width > 0" NavMesh links

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How to reproduce:
1. Open the attached “OG NavMesh Test.zip” project
2. Open the “SampleScene” Scene
3. Select the GameObject "Agent"
4. Slowly move it in the z-axis from one edge of the NavMesh to another

Expected result: There is always a straight direct path provided to the target
Actual result: The path is snapping to the start/end of the connection center point making it not the most direct path

Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5

  1. Resolution Note:

    After evaluating the work associated with fixing this issue, we have concluded that it is a limitation of the current implementation that would require an important re-architecture to create a viable solution. We decided to add this work as a feature-request in our backlog.
    It will not be addressed in the foreseeable future, so we are closing this issue as Won’t Fix.

  2. Resolution Note (2022.2.X):

    After evaluating the work associated with fixing this issue, we have concluded that it is a limitation of the current implementation that would require an important re-architecture to create a viable solution. We decided to add this work as a feature-request in our backlog.
    It will not be addressed in the foreseeable future, so we are closing this issue as Won’t Fix.

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