Search Issue Tracker
Fixed
Fixed in 2022.2.7f1, 2023.1.0a8
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-3271
Regression
No
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps:
1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene"
2. Enter Play Mode
3. Observe the Game View
Expected result: The Game View is not black
Actual result: The Game View is completely black
Reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Could not test with: 2019.4.39f1, 2020.3.34f1 (SetGlobalInteger is not available)
Notes:
- Shader.SetGlobalInt works as intended
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Add comment