Search Issue Tracker
[Linux] Editor throwing ArgumentExceptions while opening prefab override...
How to reproduce:1. Open attached project2. Select Cube in the Hierarchy3. In Inspector click Overrides button4. Observe console (re... Read more
Unity Server run time does not respond to SIGTERM and other linux signal...
How to reproduce:1. Open the attached project (ApplicationQuit.zip)2. Make sure the "SampleScene" is open3. Press Ctrl+Shift+B to op... Read more
[Linux] Second cursor appears in build after setting cursor visibility t...
How to reproduce:1. Open attached project "duplicate_cursor.zip"2. Build and run the project3. Click "ChangeCursor" button4. Click "... Read more
[Linux][WebGL] ArgumentException errors spamming due to corrupt audio fi...
How to reproduce:1. Open attached project with WebGL platform selected2. Enter Play Mode3. Hit space to skip to Start screen4. Hit S... Read more
Editor crashes when using WebCamTexture
Reproduction steps:1. Open the attached project: "webcamtexturecrash.zip"2. Open Scenes/SampleScene3. Enter Play mode Expected resul... Read more
Adding or upgrading the Entities 0.50.1-preview.2 package throws error
Steps to reproduce: Create a new project or open any of the ECS Samples from here Open the Package Manager Find the Entities package... Read more
Entities TreeView clashes with UIElements.TreeView
Steps to reproduce: Open a new project in version 2022.1.3f1 Add the entities package by name from com.unity.entities Expected resul... Read more
[Linux] Related Data is locked when the process search bar isn't empty
Steps to reproduce:1. Create a new project or open an existing one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
Hierarchy window context menu items "Duplicate" and "Delete" do not do a...
How to reproduce:1. Open any project2. Select any GameObject from the Hierarchy window3. Right-click outside of the selection in the... Read more
[Mobile] Terrain's with Microsplat Shader Layers excluding first aren't ...
How to reproduce:1. Open the user's attached "AddressablesDrawInstancedBug.zip" project2. Build the Addressables (Window->Asset M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS