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Coverage does not cover some lines when executed code path throws an exc...
Reproduction steps:1. Open user attached Project2. Open Window > General > Test Runner3. Run All Playmode tests4. Open Window ... Read more
[Code Coverage] Generating report does not open the directory with repor...
Steps to reproduce: 1. Open attached project by running launching editor with "-enabledCodeCoverage -coverageResultsPath ./cov-res" ... Read more
[Code Coverage] Editor crashes while processing class when extern method...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and stop recording- Editor crashes Note: Add missin... Read more
[DOTS 0.51] GameObjects don't render when using Hybrid Renderer and Defe...
To reproduce:1. Open the project “DOTS-Deferred-RenderObjects”2. Enter Play mode and notice the capsule rendered normally3. Exit Pla... Read more
Getting console error when postprocessing package is installed: Argument...
How to reproduce: Create new Unity Project In Context menu select Window > Package Manager In package manager windows click on pl... Read more
Incorrect motion vectors on the first frame or on the first frame after ...
Reproduction steps:1. Open the attached project "HybridHDRPSamples.zip"2. Open the "MatrixPrevious" Scene3. Enable Pause and enter P... Read more
Incorrect CSV import from Profile Analyzer with foreign locale settings.
No description entered in Cloud incident. Read more
Snapshot screenshots take up an unreasonable amount of memory
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Enter Play mode3. Open the Memory Profiler (Win... Read more
[Android] "SystemMetricsMali.GpuDivergedInstructions" always returns 0
How to reproduce:1. Open the user's attached "benchmark-tdd-asteroids" project2. Build and Run all the Scenes on an Android device w... Read more
Non-Latin characters are displayed incorrectly in Memory Profiler
Reproduction steps:1. Open the “TestMemoryProfiler” project2. Open Memory Profiler by Windows -> Analysis -> Memory Profiler3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS