Search Issue Tracker
Fixed
Fixed in 3.3.0
Votes
0
Found in [Package]
3.3.0
Issue ID
PPB-30
Regression
Yes
Getting console error when postprocessing package is installed: ArgumentException: Type provided must be an Enum.
How to reproduce:
# Create new Unity Project
# In Context menu select Window > Package Manager
# In package manager windows click on plus icon
# In dropdown select 'install package from git URL...'
# Enter this link 'https://github.com/Unity-Technologies/Graphics.git?path=com.unity.postprocessing' and press Install
# Wait for install to complete and check console
{code:java}
System.ArgumentException: Type provided must be an Enum.
Parameter name: enumType
at System.RuntimeType.GetEnumValues () [0x00012] in <e1eafe244ab8433bb57e5e98843c8df1>:0
at System.Enum.GetValues (System.Type enumType) [0x00014] in <e1eafe244ab8433bb57e5e98843c8df1>:0
at UnityEditor.Rendering.PostProcessing.DefineSetter..cctor () [0x00000] in /home/bokken/My project (5)/Library/PackageCache/com.unity.postprocessing@b336715bc7/PostProcessing/Editor/Tools/DefineSetter.cs:17
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:123)
{code}
Expected results: No errors in console.
Actual results: Errors are thrown in the Console window
Notes:
- Tested on Win11, Ubuntu 18.
- Not reproducible with version 3.2.2.
- Also tried same package install from disk and got the same error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
Resolution Note:
Fixed in https://github.com/Unity-Technologies/Graphics/pull/7863