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Wrong number of objects or allocations shown when comparing Snapshots
Reproduction steps:1. Open the user's attached project "TestMemoryProfiler2.zip"2. Open the Memory Profiler window3. Open the "Compa... Read more
Profile Analyzer column positions aren't saved properly when switching b...
How to reproduce:1. Open the attached project (“IN-10784_repro.zip“)2. Open Profile Analyzer (Window → Analysis)3. Load the attached... Read more
[Memory Profiler] Editor hangs on the "Importing Assets" window when ope...
How to reproduce:1. Open the attached “IN-13984” project2. Open the “Window → Analysis → Memory Profiler” window in the menu3. Selec... Read more
Profile Analyzer's Compare mode's "Pair Graph Selection" has two buttons...
How to reproduce:1. Open the user’s attached project2. Open the “Profile Analyzer” window (Window > Analysis > Profile Analyze... Read more
Profile Analyzer Compare tab loads the same file into both slots when th...
Reproduction steps:1. Open the attached project2. Open Window -> Analysis -> Profile Analyzer3. In the Profile Analyser press ... Read more
"Texture creation failed" error when using Integer texture formats
Reproduction steps:1. Open the user’s attached project “ticket-1358812-decal-dbuffer.zip”2. Enter Play mode Expected result: The mul... Read more
MeshSkinning.Update takes too much time to execute
How to reproduce:1. Open the attached “2021GPUSkinning” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Make ... Read more
Bug Reporter Preview does not update the attachment size after the attac...
To reproduce:1. Open the QA's attached project2. Open the Bug Reporter3. Close the project4. Preview the bug report, notice the size... Read more
[Terrain] HDRP TerrainLit material breaks baked lightmap Scene View mode
Repro: Download the attached repro project: hereOpen the Scene "TerrainSceneViewBug"From (Windows > Rendering > Lighting) clic... Read more
Bug reporter file selection window is partially non-interactable on Mac
How to reproduce:1. Create a new project or open an existing one2. Open the Bug Reporter (Help -> Report a Bug...)3. Click the Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS