Search Issue Tracker
Duplicate
Duplicate in 1.0.X
Votes
0
Found in [Package]
1.0.0-pre.3
Issue ID
PROFB-26
Regression
No
Non-Latin characters are displayed incorrectly in Memory Profiler
Reproduction steps:
1. Open the “TestMemoryProfiler” project
2. Open Memory Profiler by Windows -> Analysis -> Memory Profiler
3. On the left side of the Memory Profiler window select the available snapshot
4. In the Memory Profiler window go to the Summary tab
5. Click on the "Texture2D" block
6. On the bottom of the Memory Profiler window locate an asset that has "1234" in its name
Expected result: Asset has Chinese characters in its name
Actual result: Asset name is not displayed correctly
Reproducible with: 0.7.1-preview.2 (2020.3.37f1, 2021.3.6f1, 2022.1.10f1), 1.0.0-pre.3 (2022.2.0b2, 2023.1.0a4)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note:
Duplicate of https://jira.unity3d.com/browse/PROF-2217
Fixed in Memory Profiler 1.0.0 Release
Duplicate of another internal issue: PROFB-26: Non-Latin characters are displayed incorrectly in Memory Profiler
Resolution Note (1.0.X):
Duplicate of https://jira.unity3d.com/browse/PROF-2217
Fixed in Memory Profiler 1.0.0 Release
Duplicate of another internal issue: PROFB-26: Non-Latin characters are displayed incorrectly in Memory Profiler