Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
0.7.1-preview.2
1.0.0-pre.3
Issue ID
PROFB-26
Regression
No
Non-Latin characters are displayed incorrectly in Memory Profiler
Reproduction steps:
1. Open the “TestMemoryProfiler” project
2. Open Memory Profiler by Windows -> Analysis -> Memory Profiler
3. On the left side of the Memory Profiler window select the available snapshot
4. In the Memory Profiler window go to the Summary tab
5. Click on the "Texture2D" block
6. On the bottom of the Memory Profiler window locate an asset that has "1234" in its name
Expected result: Asset has Chinese characters in its name
Actual result: Asset name is not displayed correctly
Reproducible with: 0.7.1-preview.2 (2020.3.37f1, 2021.3.6f1, 2022.1.10f1), 1.0.0-pre.3 (2022.2.0b2, 2023.1.0a4)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
Duplicate of https://jira.unity3d.com/browse/PROF-2217
Fixed in Memory Profiler 1.0.0 Release
Duplicate of another internal issue: PROFB-26: Non-Latin characters are displayed incorrectly in Memory Profiler