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MARS crash during AR Simulation
SynopsisUsing the Normal Meshes scene in the AR Foundation Samples project, entering AR Simulation mode crashes the Editor if MARS i... Read more
AR Camera Background package rule appears twice in MARS Project Validation
Synopsis MARS Project Validation includes this rule twice: [AR Foundation AR Camera Background available] ‘AR Foundation’ package is... Read more
Simple Platformer MARS Template freezes on iPhone
Synopsis The PlatformerSimple scene from the Mars Template that the Mars Tutorial references freezes on iPhone 13, probably on the f... Read more
Graphics artifact in Device view after adding Point Cloud Visualizer
Synopsis When I add a Point Cloud Visualizer to a scene and then use MARS simulation via Game view Play mode, graphics artifact appe... Read more
MARS content includes materials that do not upgrade to URP
Synopsis I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic Templates - Un... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps:1. Open the user's project2. Open Test Runner window (Window -> General -> Test Runner)3. Run all tests (Pr... Read more
[Burst] Wrong Function gets called when Function overloading is used aft...
Reproduction steps:1. Open the attached project “Burst test”2. Open “Test” Scene3. Enter Play mode4. Observe the Console output5. Op... Read more
Error “Burst error BC1054: Unable to resolve type `T. Reason: Unknown.`”...
To reproduce:1. Open the user’s project2. Open the Console Expected result: No errorsActual result: Error “Burst error BC1054: Unabl... Read more
Navmesh is not baked on the ends of Terrain when it's inside of a volume...
Reproduction steps:1. Open the attached project "BugTests.zip";2. Open the navmesh.unity scene;3. If it's not baked, go the Navigati... Read more
'NavMeshDataInstance' does not contain a definition for 'FlagAsInSelecti...
Reproduction steps: Open the user attached project Observe the Console Expected result: no errors appearActual result: an error appe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS