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Editor stuck on import when importing "GameAnalytics Unity SDK" package
How to reproduce: 1. Create a new project 2. Download and import GA_SDK_UNITY.unitypackage from https://gameanalytics.com/docs/item/... Read more
[iOS] Framerate drops below 120fps when tapping the screen in a near-emp...
How to reproduce: 1. Download and open the attached "My Project.zip" project 2. Build and deploy the project to iOS 3. Rapidly ta... Read more
[WebGL] NetworkDiscovery.cs build errors when trying to build a project ...
How to reproduce: 1. Open the attached project ('1149977repro.zip') 2. Build for WebGL Expected results: Project is successfully bu... Read more
System.Configuration.ConfigurationErrorsException: Failed to load config...
Using works fine in editor, but on device (iOS / Android) we are getting the error below. Looks like others have encountered this (h... Read more
Incorrect transform position in Awake method of an instantiated prefab
To reproduce: 1. Open attached Unity project "New Unity Project.zip" 2. Open "Scene" scene 3. Go into Play mode 4. Input letter "s" ... Read more
[iOS] An incoming call notification sometimes freezes Unity app on iOS 15
Steps to reproduce: 1. Open any Unity project (attached project can be used as well) 2. Switch to iOS and make a build 3. Deploy th... Read more
[iOS] Application is not paused while ads are playing
Steps to reproduce: 1. Open the attached project ("1345297.zip") 2. Open "SampleScene" 3. Build and run it on a device 4. Notice the... Read more
[New Input System] Keyboard input is not detected in the Input Field whe...
How to reproduce: 1. Open user's attached "InputFieldTestProject.zip" project 2. Go to File -> Build Settings 3. Make sure the platf... Read more
[iOS] Random freeze with heavy CPU usage while Destroy is being used rap...
Reproduction steps: 1. Open the attached project (Link from the original description or OC link in the edit). 2. Go to Build Setting... Read more
Exclusive fullscreen always opens on monitor 1 after regaining focus eve...
To reproduce: 1. Download and open attached "FullScreenTest.zip" project. 2. Go to windows display settings and set monitor numbere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing