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Only some assemblies fail to be loaded when assembly name does not match...
How to reproduce: 1. Open the attached project's "case_1345099-Project.zip" Scene labeled "SampleScene" 2. In the Project Window, ... Read more
Unity Microphone does not work with Razer Kraken 7.1 Chroma headsets whi...
To reproduce: 1) Have the Razer Synapse installed and the Razer Kraken 7.1 Chroma headset 2) Open attached project and scene in it 3... Read more
[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...
How to reproduce: 1. Open case1152584 repro project 2. Open Scenes/SampleScene Scene 3. In the Hierarchy select the PostProcessVolum... Read more
[iOS][ReplayKit] Recording with ReplayKit fails on iOS 11 latest beta
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene for iOS 3. Run on a device with latest iOS 11 beta (15A5341f) 4.... Read more
Memory leak when building AssetBundles
Reproduction steps: 1. Open project “MakeBundleTestOH.zip” 2. Click “Test\MakeBundle” through the Main menu 3. Open the Activity ... Read more
Game Center entitlement is not added to Xcode when using “ProjectCapabil...
How to reproduce: 1. Build the user’s attached “AddGameCenterBug.zip” project for iOS platform 2. Open the “AddGameCenterBug.entit... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce: 1. Open the attached 'project-1192837.zip' project 2. Enter Play mode 3. Move the red cloth horizontally forward a... Read more
Error "ArgumentOutOfRangeException" thrown when creating a project using...
How to reproduce: 1. Create a new project using a 3D (HDRP) Sample Scene 2. When the project loads, observe the Console window ... Read more
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...
How to reproduce: 1. Build And Run the user’s attached “Flow.zip” project on iOS device 2. Observe the result (Delete the "Libr... Read more
[Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled
Reproduction steps: 1. Open the user’s attached project "PerformanceTest2021.zip" 2. Go to Project settings > Player 3. Make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set