Search Issue Tracker
[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce: 1. Open the attached project "IOSBitcodeIssue-2021.2.zip" 2. Build the project for iOS 3. Open Xcode project 4. In... Read more
[ECS][DOTS] Script re-compilation in Play mode causes "NullReferenceExce...
Reproduction steps: 1. Open "Bouncy Ball I.zip" project 2. Open any script (AreaAxisComposite.cs) 3. Enter Play mode 4. Write a triv... Read more
[iOS] iOS player crashes on UnityFramework`::ExecuteJob() at JobsBinding...
How to reproduce: 1. Open the attached TransportIssue.zip project 2. Go to Scenes folder-> open Sample Scene 3. Go to the Hierarchy ... Read more
[Burst] Internal compiler error while processing function `System.Void B...
To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Jobs > Burst Inspe... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
*Steps to reproduce:* 1. Create a new project 2. Make sure the Burst package is installed 3. Open the Build Settings window 4... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
Console displays "Failed to find entry points:" error when burst compiling
Steps to reproduce: 1. Open user attached project 2. Observe the Console window Expected result: Displays no errors Actual res... Read more
[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps: 1. Open user's attached project and open scene "sample scene" 2. Uncomment line 17 from "GenerateSurfaceTriangle... Read more
IDE is not able to save Burst code
Reproduction steps: 1. Open the attached “VR_Fast_Rendering_20230403-102414.zip“ project 2. Open “CubeAnimator.cs” Script with Vis... Read more
[IL2CPP] [Burst] Silent crash on Windows Standalone Build with Master co...
How to reproduce: 1. Open the attached (Burst Compiler Repro Slim.zip) project 2. Open the "Burst Test" Scene 3. Build to Standalone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled