Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.2.0
Issue ID
1220046
Regression
No
[IL2CPP] [Burst] Silent crash on Windows Standalone Build with Master configuration
How to reproduce:
1. Open the attached (Burst Compiler Repro Slim.zip) project
2. Open the "Burst Test" Scene
3. Build to Standalone Player -> run the Build
4. Observe the crash
Reproducible with: 2019.3.3f1 , 2020.1.0a24
Reproducible with Package versions: 1.2.0, 1.2.3, preview.3 - 1.3.0
Notes:
- Does not crash when the configuration is set to Release and Debug
- Could not test on 2018.4, because of assembly reference errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
- SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivate for Existing SettingsProviders when new ServiceProvider is created
Resolution Note:
This is a bug in the Microsoft linker when link time optimization is enabled. Use the "Release" build configuration to work around it.
https://developercommunity.visualstudio.com/content/problem/843913/possible-miscompilelink-with-ltcg-enabled.html?childToView=908007