Search Issue Tracker
Fixed in 0.2.4-preview.38
Votes
1
Found in [Package]
0.2.4-preview.7
Issue ID
1044363
Regression
No
[Burst] Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)`
To reproduce:
1. Download attached project "BurstBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press Jobs > Burst Inspector
4. Select "BurstBug+ReproBurstEditor" job
5. Press "Refresh Disassembly" button
Expected results: Compilation succeeds, or a proper error explaining what and why went wrong
Actual results: "Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)" error is printed
Notes:
- This issue appears on both Windows and OSX
- The full error log is in Comments section
Reproduced on Unity 2018.1.2f1, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment