Search Issue Tracker
Fixed in 1.6.0-pre.2
Votes
8
Found in [Package]
0.11.0-preview.7
Issue ID
1300277
Regression
Yes
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorldInitialization.Initialize on a Build with Sandbox
Reproduction steps:
1. Open the attached project "BurstMacOsRepro"
2. Make a Development Build of the project
3. Edit the following variables in "sign_macos.sh":
- SCRIPT_SIGNING_IDENTIFY (enter the certificate name that is installed on the device)
- PROVISIONING_PROFILE_PATH (enter the file path to the provisioning profile used to sign the app)
- BUILD_PATH (enter the path to the build from the previous step)
4. Run the "sign_macos.sh" script
5. Open the new build "<Original Build Name>_signed" which will be located in the same location as the original Build
6. Observe the console in the Build
Expected result: No errors are thrown
Actual result: "UnauthorizedAccessException: Access to the path is denied." is thrown
Reproducible with: 0.11.0-preview.7 (2019.4.24f1, 2020.3.4f1), 0.17.0-preview.41 (2021.1.1f1, 2021.2.0a10)
Not reproducible with: 0.5.1-preview.11 (2019.4.24f1)
Could not test with: 0.6.0-preview.24, 0.10.0-preview.6 (project fails to build), 2018.4.33f1, 2021.2.0a11, 2021.2.0a12 (issues with packages)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Resolution Note (fix version 1.6.0-pre.2):
Fixed in Burst 1.6.0-pre.3