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HDRP shader don't compile if something is connected to vertexNormal or v...
In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compileif we connect a... Read more
Editor crashes when passing null to Profiler.GetRuntimeMemorySizeLong()
Reproduction steps:1. Open the attached "case_1250256.zip" project2. Load "Test" scene3. Enter Play mode-- Observe the crash Reprodu... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expec... Read more
Canvas with Screen Space - Camera does not render UI accurately when usi...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Observe Game view Expected result: All of the UI is renderedAct... Read more
[Transport] NetworkDriver Memory Leak after starting a server and leavin...
How to reproduce:1. Open attached project "IncodeNetworking.zip" and scene "SampleScene"2. Enter Play mode3. In Game View, press "St... Read more
Object flashes in light blue/cyan color when assigning it a new material...
How to reproduce:1. Open the attached 'project-1250209.zip' project2. Load the 'SampleScene'3. Assign the 'New Material' to 'Cube' g... Read more
[DOTS] Non-Serialized SharedComponentData gets lost during background co...
How to reproduce:1. Open the attached 'BugProject.7z' project2. Open 'SampleScene' Scene3. Tick 'New Sub Scene' subscene checkbox in... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more
DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce:1. Open user's attached project2. Observe Console log Expected result: No errors in the Console logActual result: "... Read more
[FXC Crash] Shader Compiler internal error thrown when reimporting shade...
Reproduction steps:1. Open attached project "1250058"2. In the Project folder, right-click on "case_1250058-ffCrash" and reimport it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS