Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a9
2019.3
2019.3.9f1
2020.1
2020.2
Issue ID
1250209
Regression
Yes
Object flashes in light blue/cyan color when assigning it a new material or changing the material's shader
How to reproduce:
1. Open the attached 'project-1250209.zip' project
2. Load the 'SampleScene'
3. Assign the 'New Material' to 'Cube' game object in the Hierarchy window
Expected result: the cube does not flash in light blue/cyan color
Actual result: the cube flashes in light blue/cyan color
Reproducible with: 2019.1.0a9, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Not reproducible with: 2018.4.23f1, 2019.1.0a8
Notes:
- Changing the material's shader for the first time (first time for the shader) will also flash the light blue/cyan color
- Re-opening the project with saved changes seems to fix the flashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is due to async shader compilation being used. This compiles the shader in the background until a valid shader is present and will display blue until the valid shader is ready. you can disable this in the player settings but unity will 'pause' while the shader is compiled.