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GameObject moves slower and less smooth when using the NavMesh Agent com...
How to reproduce: 1. Open the “IN-53391_repro“ project 2. Open the “Test_1“ scene 3. Enter the Play Mode and use the “W“, “A“, “S“, ... Read more
Agent Type ID field of Off Mesh Link can not be changed through the Insp...
How to reproduce: 1. Open the “OffMeshLink_repro.zip“ 2. Open the “SampleScene“ 3. Select the “OffMeshLink“ GameObject 4. Observe t... Read more
ExecuteInEditMode warning is listing all of the NavMesh Components when ...
How to reproduce: 1. Open the user-attached project “NavMeshAttributes” 2. Open the “SampleScene” scene 3. Open the “Plane” Prefa... Read more
A missing documentation page is opened when clicking on "For details, vi...
Reproduction steps: 1. Open a new Unity project 2. Add “AI Navigation” package to the project 3. Open the “Window\AI\Navigation (... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps: 1. Open the attached project "NavMeshBugReportProject" 2. Select the "NavMesh" GameObject in the Hierarchy ... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps: 1. Open the attached project “NavMeshAwake” 2. Open Scene “Assets/Scenes/Game.unity” 3. Open Script “Assets/S... Read more
[Usability] No global "Bake" options in Navigation window
Steps to reproduce: # Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" # In Editor menu, open Window -> A... Read more
'NavMeshDataInstance' does not contain a definition for 'FlagAsInSelecti...
Reproduction steps: # Open the user attached project # Observe the Console Expected result: no errors appear Actual result: ... Read more
Navmesh is not baked on the ends of Terrain when it's inside of a volume...
Reproduction steps: 1. Open the attached project "BugTests.zip"; 2. Open the navmesh.unity scene; 3. If it's not baked, go the Na... Read more
NavMeshSurface area is cut off when baked at a specific position on Terrain
Reproduction steps: 1. Open the attached "SurfaceBake.zip" project 2. Open the "Scenes/SampleScene" Scene 3. Select the "Terrain > I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used