Search Issue Tracker
Active
Under Consideration for 1.1.X
Fixed in 2.0.4
Votes
0
Found in [Package]
1.1.3
2.0.0
Issue ID
NAVB-39
Regression
No
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTriangulation when BuildNavMesh() is called in Awake()
Reproduction steps:
1. Open the attached project “NavMeshAwake”
2. Open Scene “Assets/Scenes/Game.unity”
3. Open Script “Assets/Scripts/MultiNavMeshVisualizer.cs” and uncomment all commented lines
4. Enter the Play Mode
5. In the Hierarchy window, expand the “NavMesh Visualizers” GameObject
6. Select the “NavMesh Visualization” GameObject
7. In the Inspector, observe the number of materials attached to the selected GameObject
Expected result: GameObject contains 3 different materials
Actual result: GameObject has less than 3 materials
Reproducible with: 1.0.0-exp.4 (2021.3.27f1), 1.1.3 (2022.3.1f1, 2023.1.0b19, 2023.2.0a18), 2.0.0-pre.3 (2023.2.0a18)
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment