Search Issue Tracker
Feature Request
Feature Request in 1.1.X
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
NAVB-30
Regression
No
[Usability] No global "Bake" options in Navigation window
Steps to reproduce:
- Open attached project "AreaTestingAINavigation.zip" and scene "2DScene"
- In Editor menu, open Window -> AI -> Navigation
- In Navigation window, observe global baking options
Expected results: There are baking options in the Navigation window, without the need to navigate to the GameObject that has a NavMeshSurface component.
Actual results: There are no baking options in the Navigation window. The user has to navigate to the GameObject that has a NavMeshSurface component.
Reproducible with: (1.1.0-pre.1) 2022.2.0b12, 2023.1.0a15
Could not test with: 2020.3.41f1, 2021.3.11f1, 2022.1.20f1 (AI Navigation had not moved to a package)
Reproduced on: Windows 10
Note: The option is still available in the "Navigation (Obsolete)" window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Resolution Note:
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.
Resolution Note (1.1.X):
This work is already register in our feature development backlog but it will not be addressed in the foreseeable future.