Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.4
2.0.0-pre.3
Issue ID
NAVB-51
Regression
No
Agent Type ID field of Off Mesh Link can not be changed through the Inspector window
How to reproduce:
1. Open the “OffMeshLink_repro.zip“
2. Open the “SampleScene“
3. Select the “OffMeshLink“ GameObject
4. Observe the Inspector window and the Debug window
Expected result: The Agent Type ID field is seen in both windows
Actual result: The Agent Type ID field is not seen in the Inspector
Reproducible with: 1.1.4 (2021.3.30f1, 2022.3.8f1, 2023.1.11f1), 2.0.0-pre.3 (2023.2.0b7, 2023.3.0a3)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
With our recent delivery of the AI Navigation package, our focus is now on ensuring compatibility with the new animation system. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback here to help us prioritize
https://unity.com/roadmap/unity-platform/navigation-game-ai
https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/