Search Issue Tracker
By Design
By Design in 2.0.X
Votes
0
Found in [Package]
1.1.4
2.0.0-pre.3
Issue ID
NAVB-52
Regression
No
GameObject moves slower and less smooth when using the NavMesh Agent component
How to reproduce:
1. Open the “IN-53391_repro“ project
2. Open the “Test_1“ scene
3. Enter the Play Mode and use the “W“, “A“, “S“, and “D“ keys to move the “Player“ GameObject
Expected result: The GameObject moves smoothly
Actual result: The GameObject moves slowly and less smooth
Reproducible with: 1.0.0-exp.4 (2021.3.30f1), 1.1.4 (2022.3.9f1, 2023.1.12f1), 2.0.0-pre.3 (2023.2.0b8, 2023.3.0a4)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
- In 1.0.0-exp.4 (2021.3.30f1), sometimes it may not reproduce
- Not reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After speaking with the Physics team, we discovered that the issue is the Rigidbody, which is configured as a kinematic body using interpolation. The fix here is to disable interpolation for the Rigidbody component.
Resolution Note (2.0.X):
After speaking with the Physics team, we discovered that the issue is the Rigidbody, which is configured as a kinematic body using interpolation. The fix here is to disable interpolation for the Rigidbody component.