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[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
[Stacks] Master Preview has no minimum size, can be shrunk down to nothi...
Also needs to be fixed in 9.x.x/Release. Repro steps: 1. Open Shadergraph 2. Click drag lower right corner of the Master Preview to... Read more
[Shadergraph] [Color Mode] Vertex Skinning Catagory has no color associa...
When the Shadergraph color mode is set to catagory there is no color for nodes in the Vertex Skinning Catagory. Repro Steps: 1. Lau... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
ShaderGraph Basic Math Node's colors change in Game view when selecting ...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy window select "Canvas" > "MasterPanel" > "MainPanel" 3. Cl... Read more
[Shader Graph] Custom Function's Object select window doesn't update the...
Steps to reproduce: 1. Download 2019.2.0f1.zip 2. Create a shader graph and add Custom Function 3. Press the Gear button 4. Open Sou... Read more
[Metal] Shadergraph: Mirror Once sampler state behaves the same as Mirro...
Unity version: Version 2019.3.0a12 (d958c49352ef) Happens on versions as early as 2019.1.14f1 Repro steps: 1. Create a new project 2... Read more
Shader Graph Sticky Note text doesn't get saved
Reproduction steps: 1. Open the user's project 2. Open "test shader.shadergraph" from the Assets folder 3. Change the text on the st... Read more
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce: 1. Create a new project with Scriptable Render Pipeline template (i.e. URP) 2. In the Project Window, create a new... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps 1. create a shadergraph 2. add a Texture2D property 3. Right click and choose "Set as main texture" Expected result: it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing