Search Issue Tracker
Fixed in 8.2.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1176129
Regression
No
[Shader Graph] Custom Function's Object select window doesn't update the object input field
Steps to reproduce:
1. Download 2019.2.0f1.zip
2. Create a shader graph and add Custom Function
3. Press the Gear button
4. Open Source input fields selection window
5. Select any script (do not close object selection window)
6. Select another script
Expected results: Whit new script selection Source input field is updated in the shader graph
Actual results: Just the first-time Source field is updated.
Reproduced with: 2019.3.0a12, 2019.2.1f1
Reproduced with Shader graph version: 7.0.1, 6.9.1, 6.9.0 (in older versions of shader graph Custom Function node does not exist)
Note:
- With different nodes and Object input field, this issue isn't reproducible in Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 8.2.0):
That's frustrating but since the workaround is pretty easy it's not a huge priority right now. Please re-open with higher priority if this is a blocker for you.