Search Issue Tracker
Fixed in 10.0.0-preview.27
Votes
0
Found in [Package]
9.0.0-preview.34
Issue ID
1274051
Regression
Yes
GameObject's URP Shader Graph material is pink when the project is built with WebGL 1.0
How to reproduce:
1. Open the user's attached "webgl1.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Make sure Platform is set to WebGL in the Build Settings
5. Press "Build And Run"
6. Observe the application in the browser
Expected result: The GameObject's Shader Graph material is gray
Actual result: The GameObject's Shader Graph material is pink
Reproducible with: 9.0.0-preview.34, 9.0.0-preview.55 (2020.1.4f1, 2020.2.0b1)
Not reproducible with: 4.10.0-preview (2018.4.27f1), 7.4.3 (2019.4.9f1), 9.0.0-preview.14 (2020.1.4f1, 2020.2.0b1), 10.0.0-preview.27 (2020.2.0b1)
Notes:
- The issue is not reproducible with WebGL 2.0
- The issue is not reproducible in the Editor and on Windows Build
- The issue is reproducible with Lit Shader Graph, Unlit Shader Graph, Sprite Lit Shader Graph, Sprite Unlit Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 10.0.0-preview.27):
Fixed in: 10.0.0-preview.27 (available from 2020.2.0a20)