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[Backport] Crash when trying to render a specific submesh with CommandBu...
How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected resu... Read more
[URP] Crash when applying shaders from other packages to GameObjects and...
How to reproduce: 1. Open the user-attached “UpgradeCrash.zip” project 2. Open the Graphics section of the Project Settings window... Read more
ECS Source Generator throws JobSystem errors when there are multiple par...
Steps to reproduce: 1. Open the user’s project 2. Observe the Console Expected result: No errors Actual result: Many (17-22) JobSys... Read more
[DOTS][Android][iOS][IL2CPP] Player crashes after splash screen load whe...
How to reproduce: 1. Open the user’s attached “dotstestproject” project 2. Select the “Assets → AndroidBuildConfig” BuildConfigurati... Read more
Sampling custom textures not working when using DOTS v1.0
Reproduction steps: 1. Open the attached project “DOTSProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter Play ... Read more
Custom MaterialPropertyOverride does not override when subscene is closed
Reproduction steps: 1. Open the attached project “Overriding_Entities” 2. In the Hierarchy window, open and close the “TestSCene” Su... Read more
Mesh deformations create artifacts when using Skinned Meshes in Entities...
Reproduction steps: 1. Open the “SkinMeshBug“ Project 2. Open the "Assets/Scenes/SkinnedCharacter/SkinnedCharacter.unity" Scene 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled