Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-297
Regression
No
Mesh deformations create artifacts when using Skinned Meshes in Entities Graphics
Reproduction steps:
1. Open the “SkinMeshBug“ Project
2. Open the "Assets/Scenes/SkinnedCharacter/SkinnedCharacter.unity" Scene
3. Enter the Play Mode and observe the Game View
Expected result: Sub-scenes' GameObjects contain no artifacts
Actual result: Sub-scenes' GameObjects contain artifacts
Reproducible with: 1.0.0-pre.15 (2022.2.2f1)
Not reproducible with: 1.0.0-pre.15 (2022.2.15f1, 2023.1.0b12, 2023.2.0a10)
Could not test with: 0.17.0-pre.42 (2022.2.15f1 (Could not downgrade the package))
Fixed in: 1.0.0-pre.15 (2022.2.3f1)
Reproducible on: Intel MacOS 13.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
This was fixed in editors after 2022.2.3f1.