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Won't Fix
Votes
0
Found in [Package]
0.51.1
Issue ID
ECSB-140
Regression
Yes
[DOTS][Android][iOS][IL2CPP] Player crashes after splash screen load when specific project is built
How to reproduce:
1. Open the user’s attached “dotstestproject” project
2. Select the “Assets → AndroidBuildConfig” BuildConfiguration in the Project Browser
3. Build and Run the “SampleScene” on Android device via Inspector
Expected result: Player is successfully running
Actual result: Player crashed after the splash screen
Reproducible with: 0.51.1-preview.21 (2021.3.13f1)
Not reproducible with: 0.51.1-preview.21 (2020.3.43f1, 2021.3.14f1, 2021.3.16f1)
Couldn’t test with: 2022.2.2f1 (project isn’t compatible)
Reproduced on: macOS 13.0 (Intel)
Reproducible with devices:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00335 - Galaxy S20+ 5G (SM-G986B), CPU: Exynos 990, GPU: Mali-G77, OS: 10.0.0
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Backtrace:
#00 pc 0000000001406088 /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
#01 pc 0000000000c1f094 /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
#02 pc 0000000000c1f01c /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
#03 pc 0000000001326c1c /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
#04 pc 000000000133498c /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
#05 pc 00000000013346dc /data/app/~~dd9HSIXTIGCEur1uigApRA==/com.DefaultCompany.UnityDOTS-uLVLpc7bCOmJALU6MoyarA==/lib/arm64/libil2cpp.so
Note:
- Player that was build via “Build Settings” window doesn’t crash
- Not reproducible with Mono Scripting Backend
- Not reproducible building other Scenes
- Not reproducible when there are no Sub-Scenes within “SampleScene” Scene
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