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[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...
Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more
[Backport request] Race condition during domain reload
The editor crashes when attempting to extract a managed callstack that has been freed up. (mono-2.0-bdwgc) collect_frame_text(mono-2... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce:1. Open a new project.2. Go to Windows->P... Read more
Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
Name of a GameObject can be set to an empty string when changed in the I...
How to reproduce:1. Create a new project2. Open the Inspector window3. Create an empty GameObject in the Hierarchy4. Delete the name... Read more
User gets "PathTooLongException: Path is too long" error when creates a ...
Steps to reproduce: Create a project with a long title (example "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist