Search Issue Tracker

0
votes
Fixed

[Android] Folders under StreamingAssets that start with the underscore c...

Android

-

Aug 02, 2016

-

Version/s: 5.3.5p8

A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more

0
votes
Fixed

[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...

Video

-

Jul 01, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more

0
votes
Won't Fix

[Backport request] Race condition during domain reload

Mono

-

Sep 24, 2025

-

Version/s: 6000.0.55f1

The editor crashes when attempting to extract a managed callstack that has been freed up. (mono-2.0-bdwgc) collect_frame_text(mono-2... Read more

0
votes
Fixed

[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...

Windows

-

Oct 09, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more

0
votes
Duplicate

Crash when TextMesh pro is removed and added back to Packman Manager

Packman

-

Mar 12, 2018

-

Version/s: 2018.2.0a2

Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce:1. Open a new project.2. Go to Windows->P... Read more

1
votes
Fixed

Prefab Variant Transform fileId changes

Scene Management

-

Apr 15, 2020

-

Version/s: 2018.3, 2019.3.0f3

Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more

0
votes
Fixed

[Graphics] Crash when submitting depth with no MSAA

Graphics Device Features

-

Aug 30, 2022

-

Version/s: 2021.3.8f1, 2022.2.0b6, 2023.1.0a5

[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more

0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

-

Nov 29, 2016

-

Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

0
votes
Fixed

Name of a GameObject can be set to an empty string when changed in the I...

IMGUI

-

Jul 12, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce:1. Create a new project2. Open the Inspector window3. Create an empty GameObject in the Hierarchy4. Delete the name... Read more

0
votes
Active

User gets "PathTooLongException: Path is too long" error when creates a ...

Package: Hub

-

Jun 18, 2025

-

Version/s: 3.12.1, 3.13.0

Steps to reproduce: Create a project with a long title (example "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.