Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0b1
Issue ID
1006573
Regression
Yes
[iOS] Increased memory usage on empty project
Reproduction steps:
1. Create a new project.
2. Build it for iOS.
3. Wait until memory usage increase starts to stall.
3. Compare memory usage between versions 2017.3.0a1 and 2017.3.0b1.
- Tested with Xcode using Debug navigator and Editor profiler.
Actual behavior:
2017.3.0a1 - 37.6 mb
2017.3.0b1 - 44 mb
Expected behavior:
2017.3.0a1 - 37.6 mb
2017.3.0b1 ~ 37.6 mb
Reproduced with:
iOS
2017.3.0b1, 2017.3.1p2
Not reproducible with:
2017.3.0a1
Note:
Results may vary between devices.
Fixed:
2018.1.0b9 - 41.2 mb
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment