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[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps: 1. Open the user's attached project 2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs" 3. Chan... Read more
[Collab] 'UnityConnectUserInfoRequest: Timed out' error in Console on op...
Resolved as duplicate of case 900266 1. What happened 'Time out' errors appear in Console if opening a project with 'Collab Toolbar... Read more
Graphic components errors when running Dedicated Server Build/Standalone...
Steps to reproduce: 1. Open the attached user's project "Particles1973892.zip" 2. Build for MacOS or Windows Standalone 3. Run "<... Read more
[Universal RP] "Look Dev" menu exists for Universal RP template even tho...
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce: 1) Cr... Read more
[macOS] Unity hangs while building when BuildOption 'ShowBuiltPlayer' is...
How to reproduce: 1. Download and extract the attached project '1360959.zip' 2. Make a shell script that builds the project 3 times ... Read more
[API Updater]Creating empty project in 5.6 and opening it in 2017.1 prom...
To reproduce: 1) Create new project in 5.6 2) Immediately close Unity 3) Open same project with 2017.1 Expected: Project opens with... Read more
"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce: 1. Open the attached project "sprite.zip" 2. Open File>Build Settings... 3. Enable Development Build 4. Build And ... Read more
[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce: 1. Open the "VFX_Crash.zip" project 2. Open the "VFX.vfx" graph 3. Change the "Count" value to 0 in "Sequential Ci... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all