Search Issue Tracker
Third Party Issue
Votes
0
Found in
2018.4
2019.4
2019.4.22f1c1
2020.3
2021.2
Issue ID
1325220
Regression
No
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce:
1. Open the attached project
2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project window
Expected results: the Mesh on "look here" GameObject contains a gap
Actual result: the Mesh on "look here" GameObject does not contain a gap
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.6f1, 2021.2.0a15
Note: for reference: Scene "unCollider" contains the mesh generated using the same path as provided to PolygonCollider2D.CreateMesh, this mesh contains no gap
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment