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[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
The Scene is marked as dirty when navigating Hierarchy by using arrow keys
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/moneypig 3.unity” Scene3. Select the first Ga... Read more
Crash on string:memcpy when component which is inside editor folder is a...
To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
One Input axis does not work after using Input.ResetInputAxes() while bo...
How to reproduce:1. Open the attached "case_1130127-ResetInputAxesBug" project2. Open scene "SampleScene" and enter Play mode3. Hold... Read more
[Incremental Compiler] Unloading broken assembly error in console
To reproduce:Open attached project An error will pop out:Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/Plu... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project.2. Build it again with append.3. Observe the "NullReferenceException: Object reference n... Read more
[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist