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0
votes
Fixed

[HDRP] Error thrown on clicking the "Embed Configuration Editable Packag...

Package: Scriptable Render Pipeline HD

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May 12, 2021

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Version/s: 12.0.0

On clicking the "Embed Configuration Editable Package" button to install the package in the HDRP Wizard window causes the editor to ... Read more

0
votes
Active

NativeReference uses the safety from NativeQueue

Kernel (DOTS)

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Oct 03, 2025

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Version/s: 6000.4.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Packages/com.unity.collections/Unity.Collections/NativeRefere... Read more

0
votes
Fixed

"Count" option exists as a function for the UI Toolkit filter

UI Toolkit Graphics

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Oct 24, 2025

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Version/s: 6000.3.0b8, 6000.4.0a3, 6000.5.0a1

How to reproduce: Create and open a new project Create and open a new UI Document Add a Visual Element in the Hierarchy of the UI Bu... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
Fixed

[Android] Application crashes after splash image with Fatal signal 11 (S...

Mobile

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May 08, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1) Download attached project and open in Unity2) In Build Settings, change platform to Android3) Connect Android... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more

3
votes
Fixed

A specific project freezes when Content Size Fitter's Horizontal Fit is ...

Text (TextMeshPro)

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Oct 07, 2025

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Version/s: 6000.0.59f1, 6000.2.8f1, 6000.3.0b4, 6000.4.0a1

How to reproduce:1. Open the attached “IN-114839“ project2. Open the “CJKBug“ scene3. In the Hierarchy window, navigate to “Canvas &... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
By Design

Mac player failed to build with error The instruction `Unity.Burst.Intri...

Package: Burst

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Jul 01, 2021

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Version/s:

This issue is Mac only. Windows is fine. Steps:1. Clone DOTS monorepo2. Open Projects/HybridURPSamples3. On ProjectView, select Hybr... Read more

0
votes
By Design

Pointer Click events do not fire on Plane gameobjects

uGUI

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Mar 01, 2016

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Version/s: 5.3.3f1

Physics Raycaster was missing... oops. Read more

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