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0
votes
Fixed

Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...

IL2CPP

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Mar 22, 2019

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Version/s: 2019.1.0b1, 2019.1.0b8

To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d... Read more

3
votes
Fixed

Script component no longer recognized in the Inspector when attached to ...

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Jan 27, 2023

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Version/s: 2022.2.5f1, 2023.1.0b2, 2023.2.0a1

How to reproduce: 1. Create a new project 2. Create a new C# Script 3. Attach the C# Script to any GameObject in a Scene 4. Move... Read more

0
votes
Won't Fix

[OSX] Mac builds crash on startup with Capture Display enabled

OSX

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Jul 26, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1) Open the attached project or create a new one. 2) Build the project for OSX. 3) Launch the build. The projec... Read more

1
votes
Won't Fix

Physics.Raycast fails to detect collisions when Navmesh Agent's position...

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May 30, 2023

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Version/s: 2021.3.25f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

How to reproduce: 1. Open the user’s attached project “Bug Test.zip” 2. Build And Run Expected result: Raycast detects collisio... Read more

0
votes
By Design

Shadow artifacts when using the Lightmaps to generate Lighting

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Aug 02, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Reproduction steps: # Open the attached project # Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > L... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more

0
votes
By Design

Sub-canvases with "Override Sorting" enabled are not hidden when parent ...

uGUI

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Apr 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "nested-canvas-render-incorrectly.zip" and scene "test-subcanvas" 2. In the Hierarchy wi... Read more

0
votes
Fixed

[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...

Mobile

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May 29, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity 2) In Build Settings, make sure Build Sys... Read more

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