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Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d... Read more
Script component no longer recognized in the Inspector when attached to ...
How to reproduce: 1. Create a new project 2. Create a new C# Script 3. Attach the C# Script to any GameObject in a Scene 4. Move... Read more
[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build the project for OSX. 3) Launch the build. The projec... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce: 1. Open the user’s attached project “Bug Test.zip” 2. Build And Run Expected result: Raycast detects collisio... Read more
Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: # Open the attached project # Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > L... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more
Sub-canvases with "Override Sorting" enabled are not hidden when parent ...
How to reproduce: 1. Open attached project "nested-canvas-render-incorrectly.zip" and scene "test-subcanvas" 2. In the Hierarchy wi... Read more
[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...
Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity 2) In Build Settings, make sure Build Sys... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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