Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b3
Issue ID
712785
Regression
No
[Animation Import] Character Models with Animation Imported from Motion Builder Have Incorrect Poses
Reproduction steps:
1. Open attached project
2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx
3. In the Inspector Preview window you can see that there is something off about the character pose (attached screenshot)
4. Same character was imported into Maya and then exported as BBallPlayer_MB_stretch_MayaExport.fbx
5. Preview BBallPlayer_MB_stretch_MayaExport.fbx, it looks fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment