Search Issue Tracker
Fixed
Votes
5
Found in
5.0.1p1
Issue ID
691793
Regression
No
[Camera] Calling Camera.Render in OnRenderImage always clears the depth buffer
To reproduce:
1. Open attached project
2. Open DepthTextureBug scene
3. Press play
4. Select main camera
5. Select On Render Image
6. Notice that the depth buffer is cleared and everything appears blurry
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
HarryCodder
Apr 24, 2015 07:22
UpdateDepthTexture is actually always called when the sub camera renders, not only in the OnRenderImage event.