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UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce:1. Open the attached project “CanvasBug”2. Open the “SampleScene” Scene3. Deactivate and reactivate “Canvas” GameOb... Read more
RTHandles in URP causes memory allocation in multi-camera scenarios
Steps to reproduce:1. Open the “Defender 2D” project2. Open “Camera Stacking” scene3. Enter Play Mode4. Compare and observe memory u... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps:1. Open the attached project “BadCursor”2. Open Scene “Assets/Scenes/Initialization.unity”3. Enter the Play Mode4... Read more
[Linux] No audio output when playing audio
Reproduction steps:1. Create a new project2. Move the “TestBugNoAudio” file to the Assets directory3. In the Project window, select ... Read more
[OpenXR] Height offset is not applied to the Camera when Tracking Origin...
Steps to reproduce:1. Create a new 3D project2. Import OpenXR 1.9.13. Import the attached "CustomPackage.unitypackage"4. Reload "Sam... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:1. Open the attached "MCListViewTest" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps:1. Create a new project2. Import Effects package from standard assets3. Attach Noise and Grain script to the came... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PackageManager::DisplayErrorDialog when a Local Package path containing URI-encoded characters ('%20') fails to resolve
- [WebGL] Objects with a Shader Graph material that uses the Scene Depth node are not rendered
- “Always Included Shaders” list container border is missing when element count is manually set to 0 in Graphics Project Settings
- Crash on mono_traverse_object_internal when opening a specific Scene
- Animator parameters Bool, Trigger, and Int are not reset to default values when Animator.ResetControllerState(true) is called