Search Issue Tracker
By Design
Votes
83
Found in
5.3.1p1
Issue ID
757905
Regression
No
[CharacterController] Dynamic collider ignores Slope Limit and gives force
Repro steps:
1) Open the project I attached and bug.scene in it
2) Play it and move with the character into the moving Capsule
3) Notice it launches the Player into the air (see .gif)
4) Change Slope Limit in the Character Controller component and notice it doesn't make any difference
Reproduced in: 5.4.0b2; 5.3.1p3; 5.2.3p3
Comments (20)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
derandy123
Jul 09, 2016 17:40
plz fix we need to have good characters' collisions
sergeypisarev85
Jul 07, 2016 08:47
Please fix this! Thank you Unity team!
moraa106
Jul 01, 2016 06:59
Fix this Issue its making the game unplayable. You realy want customers thinking twice about getting this. Becuse of that Issue when you can fix it and have others see you fix things with you product. Thats type Customer service comsumers want to pay for. Get with it.
Sparrow421
Jun 25, 2016 19:18
Fix please
ANGEL0KSA
Jun 25, 2016 08:01
FIX THIS PLS
AshestoAshes
Jun 24, 2016 07:56
Plz fix!
david31741
Jun 06, 2016 16:30
I would love to see this resolved - it is game breaking!
Galwen
Jun 06, 2016 15:21
Please fix this issue. It is really impacting all aspects of the gameplay!
Fearless90
Jun 03, 2016 11:16
Fix it please :S :( !
Bentus
Jun 02, 2016 11:48
this is a issue from Dec 29, 2015 :*(