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[Android]Input.gyro.attitude returns zero values when tested with Moto G...
How to reproduce: 1. Download the attached project 2. Build and run on Motorola Moto G4 3. Move device and check logcat for returned... Read more
[iOS] ReplayKit records microphone input only during the first session a...
How to reproduce: 1. Unzip and open the attached project "ReplaykitBug.zip" 2. Build it to the iOS platform and play the "SimpleScen... Read more
Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetP...
How to reproduce: 1. Open the attached project "PrefabUtilityLoadPrefabContentsHang.zip" 2. Rename Assets/MonitoredFolder/RenameMe... Read more
Projects without audio stop the external audio sources on Android
Reproduction steps: 1) Build user's attached project 2) Import any audio to device (or use app like Spotify, Soundcloud etc.) 3) Tur... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce: 1. Open attached project "TestProject.zip" 2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder 3. Pre... Read more
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce: 1. Open attached project "skyBox.zip" 2. Open "SampleScene" Scene 3. In the Hierarchy window, click on the Main Ca... Read more
Builds with Steamworks.NET don't show the errors files and lines details...
1. What happened A build with Steamworks.NET doesn't show the errors files and lines details in the stacktrace. 2. How we can repr... Read more
Changing the reference value in the ScriptableObject's script and re-ope...
Reproduction steps: 1. Open the user's attached project "SkyboxRepro.zip" 2. In the Project window open Assets/DATA/Broken/BrokenRef... Read more
[Android] Loading videos from AssetBundles fails unless it's uncompresse...
Steps to reproduce: 1. Open user attached project 2. Build and Run on a device 3. Observe that loading uncompressed from file works ... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project 2) Setup any VR headset, Ensure VR mode enabled in Player Settings 3) Open Sepia Scene 4) Enter Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled