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FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce: 1. Open user attached project 2. Build & Run the project with development build checked 3. Observe the "NotImple... Read more
Command line -logFile with no parameters outputs to screen on OS X but n...
Steps to reproduce: 1. Find attached project in command line Windows 2. Launch Unity with parameters -batchmode -quit -logFile 3. No... Read more
Occlusion matrix doesn't start at the same location as the clipping plane
Reproduction steps: 1. Create a new project 2. Create a camera in a scene with occlusion culling baked. 3. Go to Occlusion > Visual... Read more
Crash on OverlapSphereCommandJob when entering the Play Mode
Reproduction steps: 1. Open the attached project “OverlapSphereProject” 2. Open “Assets/Scenes/SampleScene” scene 3. Enter the Pl... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce: 1. Open the attached project "1360175.zip" 2. Press File>Build and Run Expected result: Project is built succes... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more
There are shadow artifacts with Point Lights when using high shadow filt...
How to reproduce: 1. Open the attached project "My project.zip" 2. Open Assets/IssueTestScene.unity Expected results: There are... Read more
Particle system plays only once
To reproduce: 1. Open attached project 2. Open "_Test" scene 3. Play the scene 4. Click "Restart" button 5. Observe appeared particl... Read more
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
[HDRP][OpenXR] Camera with XR rendering Disabled does not match the outp...
Steps to reproduce: 1. Open the attached project "XR Issue.zip" 2. Open "Test Scene" and make sure OpenXR is enabled with Single p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
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- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled