Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.1.10f1
2019.2
2019.3
2020.1
Issue ID
1170810
Regression
No
Console window is spammed with warning messages when MeshFilter.Mesh is assigned in OnValidate method
How to reproduce:
1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. In the Hierarchy window select WarningMesh
4. In the Inspector window change any value of Procedural Mesh script
Expected result: no warning messages are printed in the Console window
Actual result: warning messages are spammed in the Console window
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Warning message:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_mesh(Mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The warning is by design. It's because content are changed in OnValidate