Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.1.10f1
2019.2
2019.3
2020.1
Issue ID
1170810
Regression
No
Console window is spammed with warning messages when MeshFilter.Mesh is assigned in OnValidate method
How to reproduce:
1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. In the Hierarchy window select WarningMesh
4. In the Inspector window change any value of Procedural Mesh script
Expected result: no warning messages are printed in the Console window
Actual result: warning messages are spammed in the Console window
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Warning message:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_mesh(Mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Debug.DrawLine depthTest parameter starts flickering during OnSceneGUI() when SceneView.RepaintAll() is used
- [RenderGraphViewer]No help button that could lead to the documentation page
- Building "ManagedStripping" fails when a script uses a custom package
- [Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
- [ColorCheckerTool] DropDown menu appears in the wrong location
Resolution Note:
The warning is by design. It's because content are changed in OnValidate