Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.1.10f1
2019.2
2019.3
2020.1
Issue ID
1170810
Regression
No
Console window is spammed with warning messages when MeshFilter.Mesh is assigned in OnValidate method
How to reproduce:
1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. In the Hierarchy window select WarningMesh
4. In the Inspector window change any value of Procedural Mesh script
Expected result: no warning messages are printed in the Console window
Actual result: warning messages are spammed in the Console window
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Warning message:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_mesh(Mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
Resolution Note:
The warning is by design. It's because content are changed in OnValidate